Wednesday, June 2, 2010

Core Mechanic explained!



Ok so this lil diagram explains the crux of the game. There are two worlds which you can enter into via doorways and in each world you will have a different advantage. In reality, you will be able to see enemies in the form of shadowy figures, and the locations of charms will be marked by symbols on the walls. Here is the thing, you cannot collect charms in 'reality', you must enter into the fracture world, where enemies are visible and are able to attack you.

So the idea is that the first time you explore the level you are scouting it out; you can find out where your objective lies and the safest path to get there, and then the second time you enter the level its down to business.

This gives you a chance to strategize and really think about the gameplay necessary to complete the level.

Important things to note: Some enemies may be able to be defeated by themselves, but there will usually be other enemies close by and you won't win against alot of them, so they game is mainly about stealth and avoiding enemies. That is why it is important to plan out your route in 'reality', so that you find safe passage through the world.

When you get to the final boss guarding the charm you must fight him to get the charm it is guarding. The idea is to make these battles short because the creatures in the world are still around and the longer you fight the more they hear whats going on and come to help kill you.

When you defeat the boss you collect the charm to put on your bracelet, a little bit of your magical flask fills up with 'fracture essence' and you continue your journey to find the next charm and get to Julia. Idea being this is you are carrying the fracture essence with you as you go, which means as you progress, more and more essence is around you, and thus the game gets more and more difficult.

Kthanxbai!

No comments:

Post a Comment