Wednesday, May 19, 2010

Gameplay and Mechanics hai!

Start/ Opening - Julia finds box with bottle and bracelet
- Julia opens bottle which releases fracture world and turns everything to poop
- Carson notes Julia is missing and finds the bottle and bracelet
- Carson goes downstairs and sees his bowstaff glowing, so he takes it and goes
to find Julia
- Goes into a shop to ask about Julias disappearance, but instead of people in the
shop it is filled with da evil creatures

There are charms all around Chicago that act as beacons for the power of the fracture world. Removing or collecting the charms causes the fracture to follow you and removes it from the area.

The fracture looks like a tear in the world and upon entering the world changes.

in the normal world the creatures are shadows and in the fracture world it is you who is the shadow and the creatures come to life.

In the normal world there are symbols on walls that indicate that you should go into the fracture world because there is something to see.

The main goal is to find Julia but you have to do this by restoring the world back to normal. You do this by collecting the charms.

Each charm is guarded by some kind of cool monster dude that will put your bowstaff skills to the test.

The bottle you have fills up like a meter to show how much fracture you have with you.

Charms near the bottle glow. This shows they are wicked important.

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